Android de l'erreur de Mémoire avec un Chargement différé des images

J'ai trouvé Fedor code ici et mis en œuvre dans mon projet. La seule différence, c'est que mon application ne dispose pas d'une vue de liste, je suis plutôt accès à 1 image à la fois à partir du serveur. Lorsque l'activité se lance, je l'appelle "DisplayImage(...)" pour afficher la première image. Ensuite, il y a 2 boutons (précédent/suivant) que lorsque l'utilisateur clique dessus, ils l'appellent "DisplayImage(...)".

Il fonctionne très bien pour un peu de temps, mais puis-je obtenir une erreur de Mémoire insuffisante. Au sommet de son code, il a des commentaires que vous pouvez utiliser SoftReference. Je suis en supposant que cela peut résoudre mon problème, non? J'ai joué un peu avec elle un peu, mais quand j'ai essayé de le modifier pour utiliser SoftReference, les images ne jamais charger. Je n'ai jamais utilisé SoftReference avant, donc je me dis que je suis juste en manque de quelque chose. Comment puis-je modifier ce code (ImageLoader) à fixer mon OOM erreur? Est-il une meilleure façon de mettre en cache les images que vous parcourez?

Mise à JOUR:
Voici le code au cas où vous ne souhaitez pas afficher les autres fichiers de la source.

package com.fedorvlasov.lazylist;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.URL;
import java.util.HashMap;
import java.util.Stack;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.widget.ImageView;
public class ImageLoader {
//the simplest in-memory cache implementation. This should be replaced with something like SoftReference or BitmapOptions.inPurgeable(since 1.6)
private HashMap<String, Bitmap> cache=new HashMap<String, Bitmap>();
private File cacheDir;
public ImageLoader(Context context){
//Make the background thead low priority. This way it will not affect the UI performance
photoLoaderThread.setPriority(Thread.NORM_PRIORITY-1);
//Find the dir to save cached images
if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED))
cacheDir=new File(android.os.Environment.getExternalStorageDirectory(),"LazyList");
else
cacheDir=context.getCacheDir();
if(!cacheDir.exists())
cacheDir.mkdirs();
}
final int stub_id=R.drawable.stub;
public void DisplayImage(String url, Activity activity, ImageView imageView)
{
if(cache.containsKey(url))
imageView.setImageBitmap(cache.get(url));
else
{
queuePhoto(url, activity, imageView);
imageView.setImageResource(stub_id);
}    
}
private void queuePhoto(String url, Activity activity, ImageView imageView)
{
//This ImageView may be used for other images before. So there may be some old tasks in the queue. We need to discard them. 
photosQueue.Clean(imageView);
PhotoToLoad p=new PhotoToLoad(url, imageView);
synchronized(photosQueue.photosToLoad){
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
//start thread if it's not started yet
if(photoLoaderThread.getState()==Thread.State.NEW)
photoLoaderThread.start();
}
private Bitmap getBitmap(String url) 
{
//I identify images by hashcode. Not a perfect solution, good for the demo.
String filename=String.valueOf(url.hashCode());
File f=new File(cacheDir, filename);
//from SD cache
Bitmap b = decodeFile(f);
if(b!=null)
return b;
//from web
try {
Bitmap bitmap=null;
InputStream is=new URL(url).openStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex){
ex.printStackTrace();
return null;
}
}
//decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f){
try {
//decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f),null,o);
//Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE=70;
int width_tmp=o.outWidth, height_tmp=o.outHeight;
int scale=1;
while(true){
if(width_tmp/2<REQUIRED_SIZE || height_tmp/2<REQUIRED_SIZE)
break;
width_tmp/=2;
height_tmp/=2;
scale*=2;
}
//decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize=scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {}
return null;
}
//Task for the queue
private class PhotoToLoad
{
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i){
url=u; 
imageView=i;
}
}
PhotosQueue photosQueue=new PhotosQueue();
public void stopThread()
{
photoLoaderThread.interrupt();
}
//stores list of photos to download
class PhotosQueue
{
private Stack<PhotoToLoad> photosToLoad=new Stack<PhotoToLoad>();
//removes all instances of this ImageView
public void Clean(ImageView image)
{
for(int j=0 ;j<photosToLoad.size();){
if(photosToLoad.get(j).imageView==image)
photosToLoad.remove(j);
else
++j;
}
}
}
class PhotosLoader extends Thread {
public void run() {
try {
while(true)
{
//thread waits until there are any images to load in the queue
if(photosQueue.photosToLoad.size()==0)
synchronized(photosQueue.photosToLoad){
photosQueue.photosToLoad.wait();
}
if(photosQueue.photosToLoad.size()!=0)
{
PhotoToLoad photoToLoad;
synchronized(photosQueue.photosToLoad){
photoToLoad=photosQueue.photosToLoad.pop();
}
Bitmap bmp=getBitmap(photoToLoad.url);
cache.put(photoToLoad.url, bmp);
Object tag=photoToLoad.imageView.getTag();
if(tag!=null && ((String)tag).equals(photoToLoad.url)){
BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad.imageView);
Activity a=(Activity)photoToLoad.imageView.getContext();
a.runOnUiThread(bd);
}
}
if(Thread.interrupted())
break;
}
} catch (InterruptedException e) {
//allow thread to exit
}
}
}
PhotosLoader photoLoaderThread=new PhotosLoader();
//Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable
{
Bitmap bitmap;
ImageView imageView;
public BitmapDisplayer(Bitmap b, ImageView i){bitmap=b;imageView=i;}
public void run()
{
if(bitmap!=null)
imageView.setImageBitmap(bitmap);
else
imageView.setImageResource(stub_id);
}
}
public void clearCache() {
//clear memory cache
cache.clear();
//clear SD cache
File[] files=cacheDir.listFiles();
for(File f:files)
f.delete();
}
}

Ici est la même classe après j'ai essayé de mettre en œuvre SoftReference. Je ne pense pas que je l'ai fait, parce que ce n'affiche pas l'image sur l'écran après le chargement.

package com.mycompany.myapp;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.lang.ref.SoftReference;
import java.net.URL;
import java.util.HashMap;
import java.util.Stack;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.widget.ImageView;
public class ImageLoader {
//the simplest in-memory cache implementation. This should be replaced with something like SoftReference or BitmapOptions.inPurgeable(since 1.6)
private HashMap<String, SoftReference<Bitmap>> cache=new HashMap<String, SoftReference<Bitmap>>();
private File cacheDir;
public ImageLoader(Context context){
//Make the background thread low priority. This way it will not affect the UI performance
photoLoaderThread.setPriority(Thread.NORM_PRIORITY-1);
//Find the dir to save cached images
if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED))
cacheDir=new File(android.os.Environment.getExternalStorageDirectory(),"MyApp/Temp");
else
cacheDir=context.getCacheDir();
if(!cacheDir.exists())
cacheDir.mkdirs();
}
final int stub_id = R.drawable.loading;
public void DisplayImage(String url, Activity activity, ImageView imageView)
{
if(cache.containsKey(url)){
imageView.setImageBitmap(null);
System.gc();
imageView.setImageBitmap(cache.get(url).get());
} else {
queuePhoto(url, activity, imageView);
imageView.setImageBitmap(null);
System.gc();
imageView.setImageResource(stub_id);
}    
}
private void queuePhoto(String url, Activity activity, ImageView imageView)
{
//This ImageView may be used for other images before. So there may be some old tasks in the queue. We need to discard them. 
photosQueue.Clean(imageView);
PhotoToLoad p=new PhotoToLoad(url, imageView);
synchronized(photosQueue.photosToLoad){
photosQueue.photosToLoad.push(p);
photosQueue.photosToLoad.notifyAll();
}
//start thread if it's not started yet
if(photoLoaderThread.getState()==Thread.State.NEW)
photoLoaderThread.start();
}
private SoftReference<Bitmap> getBitmap(String url) 
{
//I identify images by hashcode. Not a perfect solution, good for the demo.
String filename=String.valueOf(url.hashCode());
File f=new File(cacheDir, filename);
//from SD cache
SoftReference<Bitmap> b = decodeFile(f);
if(b!=null)
return b;
//from web
try {
SoftReference<Bitmap> bitmap=null;
InputStream is=new URL(url).openStream();
OutputStream os = new FileOutputStream(f);
Utils.CopyStream(is, os);
os.close();
bitmap = decodeFile(f);
return bitmap;
} catch (Exception ex){
ex.printStackTrace();
return null;
}
}
//decodes image and scales it to reduce memory consumption
private SoftReference<Bitmap> decodeFile(File f){
try {
//decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f),null,o);
//Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE=1024;
int width_tmp=o.outWidth, height_tmp=o.outHeight;
int scale=1;
while(true){
if(width_tmp/2<REQUIRED_SIZE || height_tmp/2<REQUIRED_SIZE)
break;
width_tmp/=2;
height_tmp/=2;
scale*=2;
}
//decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize=scale;
return cache.get(BitmapFactory.decodeStream(new FileInputStream(f), null, o2));
} catch (FileNotFoundException e) {}
return null;
}
//Task for the queue
private class PhotoToLoad
{
public String url;
public ImageView imageView;
public PhotoToLoad(String u, ImageView i){
url=u; 
imageView=i;
}
}
PhotosQueue photosQueue=new PhotosQueue();
public void stopThread()
{
photoLoaderThread.interrupt();
}
//stores list of photos to download
class PhotosQueue
{
private Stack<PhotoToLoad> photosToLoad=new Stack<PhotoToLoad>();
//removes all instances of this ImageView
public void Clean(ImageView image)
{
for(int j=0 ;j<photosToLoad.size();){
if(photosToLoad.get(j).imageView==image)
photosToLoad.remove(j);
else
++j;
}
}
}
class PhotosLoader extends Thread {
public void run() {
try {
while(true)
{
//thread waits until there are any images to load in the queue
if(photosQueue.photosToLoad.size()==0)
synchronized(photosQueue.photosToLoad){
photosQueue.photosToLoad.wait();
}
if(photosQueue.photosToLoad.size()!=0)
{
PhotoToLoad photoToLoad;
synchronized(photosQueue.photosToLoad){
photoToLoad=photosQueue.photosToLoad.pop();
}
SoftReference<Bitmap> bmp=getBitmap(photoToLoad.url);
cache.put(photoToLoad.url, bmp);
Object tag=photoToLoad.imageView.getTag();
if(tag!=null && ((String)tag).equals(photoToLoad.url)){
BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad.imageView);
Activity a=(Activity)photoToLoad.imageView.getContext();
a.runOnUiThread(bd);
}
}
if(Thread.interrupted())
break;
}
} catch (InterruptedException e) {
//allow thread to exit
}
}
}
PhotosLoader photoLoaderThread=new PhotosLoader();
//Used to display bitmap in the UI thread
class BitmapDisplayer implements Runnable
{
SoftReference<Bitmap> bitmap;
ImageView imageView;
public BitmapDisplayer(SoftReference<Bitmap> bmp, ImageView i){bitmap=bmp;imageView=i;}
public void run()
{
if(bitmap!=null){
imageView.setImageBitmap(null);
System.gc();
imageView.setImageBitmap(bitmap.get());
} else {
imageView.setImageBitmap(null);
System.gc();
imageView.setImageResource(stub_id);
}
}
}
public void clearCache() {
//clear memory cache
cache.clear();
//clear SD cache
File[] files=cacheDir.listFiles();
for(File f:files)
f.delete();
}
}
Il n'aide pas à pointer du doigt un autre code dans un fichier zip. Mettez un extrait ici.
J'ai mis à jour mon post avec la classe ImageLoader. Il a créé d'autres classes qui sont référencés ici, mais je pense que vous pouvez comprendre ce qu'ils font. J'ai juste besoin de modifier ce code pour corriger mes OOM erreur. Merci.
pourriez-vous m'aider sur ce même problème. de son urgente.

OriginalL'auteur Brian | 2011-02-22