Crop d'image Android personnalisée

je veux juste partager ce morceau de code que j'ai écrit. J'ai essayé de chercher pour une mesure de la récolte de l'activité, mais la plupart d'entre eux conduit à la valeur par défaut "com.android.de la caméra.d'action.CULTURE" en dépit de la question de la coutume de la récolte, ou à main levée à la récolte de l'activité. De toute façon, je n'ai fait qu'un pour moi, et j'espère qu'il va vous aider les gars.

public class CropView extends ImageView {
Paint paint = new Paint();
private int initial_size = 300;
private static Point leftTop, rightBottom, center, previous;
private static final int DRAG= 0;
private static final int LEFT= 1;
private static final int TOP= 2;
private static final int RIGHT= 3;
private static final int BOTTOM= 4;
private int imageScaledWidth,imageScaledHeight;
//Adding parent class constructors   
public CropView(Context context) {
super(context);
initCropView();
}
public CropView(Context context, AttributeSet attrs) {
super(context, attrs, 0);
initCropView();
}
public CropView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initCropView();
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
if(leftTop.equals(0, 0))
resetPoints();
canvas.drawRect(leftTop.x, leftTop.y, rightBottom.x, rightBottom.y, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
switch (eventaction) { 
case MotionEvent.ACTION_DOWN:
previous.set((int)event.getX(), (int)event.getY());
break; 
case MotionEvent.ACTION_MOVE: 
if(isActionInsideRectangle(event.getX(), event.getY())) {
adjustRectangle((int)event.getX(), (int)event.getY());
invalidate(); //redraw rectangle
previous.set((int)event.getX(), (int)event.getY());
}
break; 
case MotionEvent.ACTION_UP: 
previous = new Point();
break;
}         
return true;
}
private void initCropView() {
paint.setColor(Color.YELLOW);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(5);  
leftTop = new Point();
rightBottom = new Point();
center = new Point();
previous = new Point();
}
public void resetPoints() {
center.set(getWidth()/2, getHeight()/2);
leftTop.set((getWidth()-initial_size)/2,(getHeight()-initial_size)/2);
rightBottom.set(leftTop.x+initial_size, leftTop.y+initial_size);
}
private static boolean isActionInsideRectangle(float x, float y) {
int buffer = 10;
return (x>=(leftTop.x-buffer)&&x<=(rightBottom.x+buffer)&& y>=(leftTop.y-buffer)&&y<=(rightBottom.y+buffer))?true:false;
}
private boolean isInImageRange(PointF point) {
//Get image matrix values and place them in an array
float[] f = new float[9];
getImageMatrix().getValues(f);
//Calculate the scaled dimensions
imageScaledWidth = Math.round(getDrawable().getIntrinsicWidth() * f[Matrix.MSCALE_X]);
imageScaledHeight = Math.round(getDrawable().getIntrinsicHeight() * f[Matrix.MSCALE_Y]);
return (point.x>=(center.x-(imageScaledWidth/2))&&point.x<=(center.x+(imageScaledWidth/2))&&point.y>=(center.y-(imageScaledHeight/2))&&point.y<=(center.y+(imageScaledHeight/2)))?true:false;
}
private void adjustRectangle(int x, int y) {
int movement;
switch(getAffectedSide(x,y)) {
case LEFT:
movement = x-leftTop.x;
if(isInImageRange(new PointF(leftTop.x+movement,leftTop.y+movement)))
leftTop.set(leftTop.x+movement,leftTop.y+movement);
break;
case TOP:
movement = y-leftTop.y;
if(isInImageRange(new PointF(leftTop.x+movement,leftTop.y+movement)))
leftTop.set(leftTop.x+movement,leftTop.y+movement);
break;
case RIGHT:
movement = x-rightBottom.x;
if(isInImageRange(new PointF(rightBottom.x+movement,rightBottom.y+movement)))
rightBottom.set(rightBottom.x+movement,rightBottom.y+movement);
break;
case BOTTOM:
movement = y-rightBottom.y;
if(isInImageRange(new PointF(rightBottom.x+movement,rightBottom.y+movement)))
rightBottom.set(rightBottom.x+movement,rightBottom.y+movement);
break;      
case DRAG:
movement = x-previous.x;
int movementY = y-previous.y;
if(isInImageRange(new PointF(leftTop.x+movement,leftTop.y+movementY)) && isInImageRange(new PointF(rightBottom.x+movement,rightBottom.y+movementY))) {
leftTop.set(leftTop.x+movement,leftTop.y+movementY);
rightBottom.set(rightBottom.x+movement,rightBottom.y+movementY);
}
break;
}
}
private static int getAffectedSide(float x, float y) {
int buffer = 10;
if(x>=(leftTop.x-buffer)&&x<=(leftTop.x+buffer))
return LEFT;
else if(y>=(leftTop.y-buffer)&&y<=(leftTop.y+buffer))
return TOP;
else if(x>=(rightBottom.x-buffer)&&x<=(rightBottom.x+buffer))
return RIGHT;
else if(y>=(rightBottom.y-buffer)&&y<=(rightBottom.y+buffer))
return BOTTOM;
else
return DRAG;
}
public byte[] getCroppedImage() {
BitmapDrawable drawable = (BitmapDrawable)getDrawable();
float x = leftTop.x-center.x+(drawable.getBitmap().getWidth()/2);
float y = leftTop.y-center.y+(drawable.getBitmap().getHeight()/2);
Bitmap cropped = Bitmap.createBitmap(drawable.getBitmap(),(int)x,(int)y,(int)rightBottom.x-(int)leftTop.x,(int)rightBottom.y-(int)leftTop.y);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
cropped.compress(Bitmap.CompressFormat.PNG, 100, stream);
return stream.toByteArray();
}
}

Ce que j'ai fait, j'ai prolongé l'ImageView et ajouté culture de pouvoirs. Il est assez facile à utiliser. Une fois que la classe est enregistré, il suffit d'utiliser dans le layout de ce genre.

    <"your package name".CropView
android:id="@+id/image_preview"
android:layout_width="fill_parent"
android:layout_height="match_parent" />

C'est tout! Espérons que cela aide! Si vous rencontrez un quelconque problème, n'hésitez pas à demander 🙂

source d'informationauteur Seph Remotigue | 2013-04-24