Différence entre glMatrixMode(GL_PROJECTION); glMatrixMode(GLMATRIXMODE);

Quelle est la différence entre glMatrixMode(GL_PROJECTION); glMatrixMode(GLMATRIXMODE);

#include <stdio.h>
#include <GL/gl.h>
#include <GL/glut.h>

#define KEY_ESCAPE 27

void display();
void keyboard(unsigned char,int,int);

int main(int argc, char **argv) {
    glutInit(&argc, argv);                                    
    glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH );
    glutInitWindowSize(600,400);                  
    glutCreateWindow("Opengl Test");                              
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
    return 0;
}
void display() {
    float x,y,z;
    int i;
    x=0;
    y=-0.8;
    z=0;
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(1,1,0);
    glBegin(GL_POINTS);
    for(i=0;i<98;i++) {
        glVertex3f(x,y,z);
        x=x+0.01;
    }
    glEnd();
    glutSwapBuffers();    
}
void keyboard(unsigned char key, int mousePositionX, int mousePositionY) {
    switch ( key ) {
        case KEY_ESCAPE:
            exit ( 0 );  
            break;      
        default:      
            break;
    }
}

Exemple-2:

#include <stdio.h>
#include <GL/gl.h>
#include <GL/glut.h>

#define KEY_ESCAPE 27

void display();
void keyboard(unsigned char,int,int);

int main(int argc, char **argv) {
    glutInit(&argc, argv);                                    
    glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH );
    glutInitWindowSize(600,400);                  
    glutCreateWindow("Opengl Test");                              
    glutDisplayFunc(display);
    glutKeyboardFunc(keyboard);
    glutMainLoop();
    return 0;
}
void display() {
    float x,y,z;
    int i;
    x=0;
    y=-0.8;
    z=0;
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(1,1,0);
    glBegin(GL_POINTS);
    for(i=0;i<98;i++) {
        glVertex3f(x,y,z);
        x=x+0.01;
    }
    glEnd();
    glutSwapBuffers();    
}
void keyboard(unsigned char key, int mousePositionX, int mousePositionY) {
    switch ( key ) {
        case KEY_ESCAPE:
            exit ( 0 );  
            break;      
        default:      
            break;
    }
}

Pour les deux codes, j'obtiens le même résultat.
Quelqu'un peut-il montrer la différence de ces glMatrixMode(GLMATRIXMODE); glMatrixMode(GL_PROJECTION); la modification de ce code?

OriginalL'auteur shibly | 2012-05-02