Java Panneau Double Mise En Mémoire Tampon

demandais si quelqu'un pouvait me diriger dans la bonne directon, j'ai développé un jeu de pong et il a besoin de la double mise en tampon en raison de scintillement. Iv essayé certains de le poster ici pour essayer de le faire fonctionner, mais je suis encore un débutant avec le swing, awt suff, toute aide serait étonnant grâce.

public class PongPanel extends JPanel implements Runnable {
private int screenWidth = 500;
private int screenHeight = 300;
private boolean isPaused = false;
private boolean isGameOver = false;
private int playToPoints = 10;
private Padel player1,player2;
private Ball ball;
private Thread gameThread;
private Image dbImage;
private Graphics dbg; 
public PongPanel() {
setPreferredSize(new Dimension(screenWidth,screenHeight));
setBackground(Color.BLACK);
setDoubleBuffered(true);
setFocusable(true);
requestFocus();
player1 = new Padel(Position.LEFT,screenWidth,screenHeight);
player2 = new Padel(Position.RIGHT,screenWidth,screenHeight);
ball = new Ball(10,screenWidth/2,screenHeight/2,Color.WHITE);
}
public void addNotify(){
super.addNotify();
startGame();
}
private void startGame(){
gameThread = new Thread(this);
gameThread.start();
}
@Override
public void run() {
while (!isGameOver) {   
dbImage = createImage(screenWidth,screenHeight);
dbg = this.getGraphics();
if(!isPaused){
if(!gameOverCheck()){
updateGame();
paintComponents(dbg);   
}
}else if(isPaused){
dbg.setColor(Color.ORANGE);
dbg.setFont(new Font("serif",Font.BOLD,50));
dbg.drawString("Paused", screenWidth/2-82, screenHeight/2);
} 
try {
Thread.sleep(30);
} catch (InterruptedException e) {e.printStackTrace();}
}
}
private boolean gameOverCheck(){
if(player1.getScore() == playToPoints){
dbg.setColor(player1.getColour());
dbg.setFont(new Font("serif",Font.BOLD,50));
dbg.drawString("Player 1 Wins!", screenWidth/2 - 161, screenHeight/2);
setGameOver(true);
return true;
}else if(player2.getScore() == playToPoints){
dbg.setColor(player2.getColour());   
dbg.setFont(new Font("serif",Font.BOLD,50));
dbg.drawString("Player 2 Wins!", screenWidth/2 - 161, screenHeight/2);
setGameOver(true);
return true;
}
return false;
}
private void updateGame(){
ball.move(screenWidth,screenHeight,player1,player2);
player1.aiForPadel(screenWidth, screenHeight, ball.getX(), ball.getY());
player2.aiForPadel(screenWidth, screenHeight, ball.getX(), ball.getY());
}
@Override
public void paintComponents(Graphics g) {
super.paintComponents(g);
dbg.setColor(Color.BLACK);
dbg.fillRect(0, 0, screenWidth+20, screenHeight+20);
dbg.setColor(Color.WHITE);
dbg.drawLine(screenWidth/2, 0, screenWidth/2, screenHeight);
dbg.setFont(new Font("serif",Font.BOLD,32));
dbg.drawString(player1.getScore()+"", screenWidth/2-40, screenHeight - 20);
dbg.drawString(player2.getScore()+"", screenWidth/2+20, screenHeight - 20);
ball.drawBall(dbg);
player1.drawPadel(dbg);
player2.drawPadel(dbg);
}
}

OriginalL'auteur user250643 | 2010-01-14