L'ajout de TapGestureRecognizer à UILabel en Swift

- Je ajouter un UITapGestureRecognizer:tapGesture, je veux que lorsque je clique sur(touche) l'étiquette, klikPlay() va exécuter ses actions.

lorsque j'exécute le code, puis cliquez sur/touchez l'étiquette, il donne cette erreur:

non reconnu sélecteur envoyé à l'instance.

C'est sur le label Player(named: label), le UITapGestureRecognizer(named:tapGesture) et la fonction klikPlay

Ce que je fais mal?

 override func didMoveToView(view: SKView) {
let background = SKSpriteNode(imageNamed: "bgStart2")
background.position = CGPoint(x:0, y:0)
background.anchorPoint=CGPoint(x:0,y:1.0)
background.size = frame.size
addChild(background)
//label Play
var label: UILabel = UILabel()
label.frame = CGRectMake(frame.size.width/4, frame.size.height/9, frame.size.width, frame.size.height/6)
label.text = "Play"
label.font = UIFont(name: "Noteworthy-Bold", size:50)
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.center = CGPointMake(frame.size.width/2, 4 * frame.size.height/8 )
label.hidden = false
//label map
var label2: UILabel = UILabel()
label2.frame = CGRectMake(frame.size.width/4, frame.size.height/9, frame.size.width, frame.size.height/6)
label2.text = "Map"
label2.font = UIFont(name: "Noteworthy-Bold", size:50)
label2.textColor = UIColor.whiteColor()
label2.textAlignment = NSTextAlignment.Center
label2.center = CGPointMake(frame.size.width/2, 5 * frame.size.height/8 )
label2.hidden = false
//label sounds
var label3: UILabel = UILabel()
label3.frame = CGRectMake(frame.size.width/4, frame.size.height/9, frame.size.width, frame.size.height/6)
label3.text = "Sounds"
label3.font = UIFont(name: "Noteworthy-Bold", size:50)
label3.textColor = UIColor.whiteColor()
label3.textAlignment = NSTextAlignment.Center
label3.center = CGPointMake(frame.size.width/2, 6 * frame.size.height/8 )
label3.hidden = false
//label info
var label4: UILabel = UILabel()
label4.frame = CGRectMake(frame.size.width/4, frame.size.height/9, frame.size.width, frame.size.height/6)
label4.text = "Info"
label4.font = UIFont(name: "Noteworthy-Bold", size:50)
label4.textColor = UIColor.whiteColor()
label4.textAlignment = NSTextAlignment.Center
label4.center = CGPointMake(frame.size.width/2, 7 * frame.size.height/8 )
label4.hidden = false
self.view?.addSubview(label)
self.view?.addSubview(label2)
self.view?.addSubview(label3)
self.view?.addSubview(label4)
label.userInteractionEnabled = true
label2.userInteractionEnabled = true
label3.userInteractionEnabled = true
label4.userInteractionEnabled = true
//the UITapGestureRecognizer
let tapGesture = UITapGestureRecognizer(target: self, action: "klikPlay:")
label.addGestureRecognizer(tapGesture)
view.addGestureRecognizer(tapGesture)
//the functions I want to run 
func klikPlay(sender:UITapGestureRecognizer){
var scene:GameScene!
self.runAction(SKAction.sequence([SKAction.waitForDuration(0.0),
SKAction.runBlock({
//var transition:SKTransition = SKTransition.flipHorizontalWithDuration(0.5)
            var scene1:SKScene = GameScene(size: self.size)
self.view?.presentScene(scene1)
label.removeFromSuperview()
label2.removeFromSuperview()
label3.removeFromSuperview()
label4.removeFromSuperview()
background.removeFromParent()
})
] ))
}
}

OriginalL'auteur DNC | 2014-11-21