MinGW linker error: winsock

Je suis en utilisant compilateur MinGW sous Windows pour compiler mon application C++ avec des sockets. Ma commande pour relier ressemble:

g++.exe -Wall -Wno-long-long -pedantic -lwsock32 -o dist/Windows/piskvorky { there are a lot of object files }

et j'ai aussi essayé de

g++.exe -Wall -Wno-long-long -pedantic -lws2_32 -o dist/Windows/piskvorky { there are a lot of object files }

mais dans les deux cas, j'obtiens cette erreur:

build/Windows/MinGW-Windows/src/utils/tcpunit.o:tcpunit.cpp:(.text+0x33): undefined reference to `closesocket@4'
build/Windows/MinGW-Windows/src/utils/tcpunit.o:tcpunit.cpp:(.text+0xd0): undefined reference to `send@16'
build/Windows/MinGW-Windows/src/utils/tcpunit.o:tcpunit.cpp:(.text+0x1ee): undefined reference to `recv@16'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x184): undefined reference to `WSAStartup@8'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x1a5): undefined reference to `closesocket@4'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x1cb): undefined reference to `closesocket@4'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x1d3): undefined reference to `WSACleanup@0'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x6fe): undefined reference to `bind@12'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x724): undefined reference to `listen@8'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x7f0): undefined reference to `gethostbyaddr@12'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x83c): undefined reference to `socket@12'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x86f): undefined reference to `htons@4'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x8b5): undefined reference to `connect@12'
build/Windows/MinGW-Windows/src/utils/tcpdevice.o:tcpdevice.cpp:(.text+0x9c6): undefined reference to `accept@12'

Avez-vous une idée d'où le problème peut être, s'il vous plaît?

  • piškvorky se socketama? 😀
  • Ouais, le jeu dispose d'un mode réseau
InformationsquelleAutor Gaim | 2010-01-09