Python: “Indentation d'Erreur: unindent ne correspond pas à l'extérieur niveau d'indentation”

Je ne peux pas comprendre ce qui ne va pas avec cette...

#!/usr/bin/env python
#
#       Bugs.py
#       
from __future__ import division
# No Module!
if __name__ != '__main__': 
print "Bugs.py is not meant to be a module"
exit()
# App
import pygame, sys, random, math
pygame.init()
# Configuration Vars
conf = {
"start_energy": 50, 
"food_energy": 25, 
"mate_minenergy": 50, 
"mate_useenergy": 35, 
"lifespan": 300000
}
class Bugs:
def __init__(self):
self.list  = []
self.timers= {}
# Names /colors for sexes
self.sex = ["Male", "Female"]
self.color = ["#CBCB25", "#A52A2A"]
# Bug info tracking
self.bugid = 0
self.buginfo = {"maxgen":0, "maxspeed":0}
def new(self, x=False, y=False, sex=2, speed=0, generation=0, genes=[]):
sex   = sex   if not sex   == 2 else random.randint(0,1)
speed = speed if not speed == 0 else random.randint(1,3)
# Create new bug object
self.bugs.append(BugObj(sex, speed, generation, bugid, pygame.time.get_ticks, genes))
# Make sure it has a timer
if not self.timers[speed]:
self.timers[speed] = 1
pygame.time.set_timer(25 + speed, 1000 / speed)
# Update info tracking variables
if speed      > self.buginfo["maxspeed"]: self.buginfo["maxspeed"] = speed
if generation > self.buginfo["maxgen"]  : self.buginfo["maxgen"]   = generation
self.bugid += 1
def speed_count(self, speed):
a = 0
for i in list[:]:
if i.speed = speed:
a += 1
return a
class BugObj:
def __init__(self, sex, speed, generation, bugid, born, genes):
global conf
self.sex        = sex
self.speed      = speed
self.generation = generation
self.id         = bugid
self.born       = born
self.genes      = genes
self.died       = -1
self.energy     = conf["start_energy"]
self.target     = "None"
def update(self):
global conf
if self.age() > conf["lifespan"]:
self.die()
else:
f = closest_food()
m = closest_mate()
# If there's a potential mate
if m != 0 and self.energy > conf["mate_minenergy"]:
if not self.rect.colliderect(m.rect):
self.move_toward(m)
self.target = "Mate: " + str(m.rect.center)
else:
Bugs.mate(self, m)
self.target = "Mate: (Reached)"
elif f != 0:
if not self.rect.colliderect(f.rect):
self.move_toward(f)
self.target = "Food: " + str(f.rect.center)
else:
self.eat(f)
self.target = "Food: (Reached)"
else:
self.target = "Resting"
# Use energy
self.energy -= 0
def closest_food(self):
pass
def closest_mate(self):
pass
def age(self):
if self.died != -1:
return pygame.time.get_ticks - self.born
else:
return self.died - self.born
def die(self):
# Remove self from the list
Bugs.list.remove(self)
# Turn off timer
if not Bugs.speed_count(self.speed):
Bugs.timers[self.speed] = 0
pygame.time.timers(25 + self.speed, 0)
# Bye!
del self
class Food:
def __init__(self)
pass
def update(self)
pass
# Update Loop
while 1:
ev = pygame.event.wait()
speed = ev.type - 25
if speed > 24:
for i in Bugs.list[:]:
if i.speed = speed
i.update()
print "Updating bug #" + str(i.id)
if speed == 0:
Food.update()

Je reçois le texte suivant à chaque fois:

  File "Bugs.py" line 53
def new(self, x=False, y=False, sex=2, speed=0, generation=0, genes=[]):
^
Indentation Error: unindent does not match any outer indentation level
  • Rien de visible à l'œil. Comme suggéré dans les réponses, sans doute une question mixte de tabulations et les espaces. Ou quelque chose des Dieux, mécontent de Vie des projets 😉
  • ce n'est pas le code que vous êtes en cours d'exécution. vous n'avez pas def new sur la ligne 53 (il est sur la ligne 37), ce posté code produit SyntaxError sur la ligne 54.
InformationsquelleAutor Rob | 2009-11-10