Undefined reference to 'vtable for xxx'

takeaway.o: In function `takeaway':
project:145: undefined reference to `vtable for takeaway'
project:145: undefined reference to `vtable for takeaway'
takeaway.o: In function `~takeaway':
project:151: undefined reference to `vtable for takeaway'
project:151: undefined reference to `vtable for takeaway'
takeaway.o: In function `gameCore':
project.h:109: undefined reference to `gameCore<int>::initialData(int)'
collect2: ld returned 1 exit status
make: *** [takeaway] Error 1

Je reçois cette Erreur de l'éditeur de liens , je sais qu'il a quelque chose à voir avec les fonctions inline obtenir une vtable stockés temporairement. Mais ce que cela implique, je ne suis pas tout à fait sûr. Je suppose qu'il a quelque chose à voir avec la façon dont je l'appelle gameCore du constructeur dans la liste des initilization takeaway.cpp

J'ai basé sur un modèle de classe (gameCore.h)
et une classe (takeaway.cpp) qui hérite de gameCore
La vtable d'erreur est appelé 3 fois
1)dans la vente à emporter constructeur
2) plats à emporter destructeur
3)dans gameCores constructeur

J'utilise G++
Voici le code:
(je sais que cela peut paraître dur à lire, mais j'ai marqué exatcly où les erreurs se produisent)
plats à emporter.h

#ifndef _TAKEAWAY_H_
#define _TAKEAWAY_H_
#include<map>
#include<cctype>
#include<stack>
#include<map>
#include<iostream>
#include<string>
#include<cstdlib>
#include"gameCore.h"
#include<vector>
using namespace std;
class takeaway : public gameCore<int>
{
 private:

 public:
//template<class Penny>
 void  textualGame();
 bool isNum(string str);
//template<class Penny>
 stack<int> initialData(int initial);
//template<class Position>
 int score (int position);
//template<class Position>
 stack<int> addStack(int currentPos, stack<int> possiblePositions);
//template<class Penny>
 takeaway (int initial);
//template<class Position>
 ~takeaway();
};
bool isNum(string str);
int charToint(char *theChar);
#endif

takeaway.cpp

/*
Description :
This game communicates with the gameCore class to determine the results
of a game of takeaway played between two computers or a computer and human.   
*/
#include "takeaway.h"
/*
Description:Creates a stack represening initial data
Note:Change to a vector eventually
return : stack of int
*/
stack<int> takeaway:: initialData(int initial){
stack<int> returnStack;
int theScore = score(initial);
int final;
if(initial ==0)
{
final = 1;
}
else
{
final = 0;
}
returnStack.push(theScore);
returnStack.push(final);
return returnStack;
}
/*
Description: a textual representation of the game
Note: This is still terribly wrong
*/
void textualGame(){
cout <<"this is the best i could do for a graphical representation";
}
/*
Description: Deetermines if a number is even
Note: Helper function for determining win or loss positions
Returns: 1 if it is and 0 if it is not
*/
int takeaway::score(int position){
if(position % 2 == 0)
{
return 1;
}
return 0;
}
/*
Description: Will return a stack , withouth the given postion in it
will contain all positions possible after the given position
along with anyother that wehre in the given stack.This function
Must also update the map to represent updated positions
Takes: a position to check and a stack to return
Returns: A stack of possible positions.
*/
stack<int>  takeaway::addStack(int currentPos, stack<int> possiblePositions ){
if(currentPos != 0)
{
//If even
if( currentPos % 2 == 0)
{ 
//Create a data aray with score of the new positon and mark it as not final
int data[] = {score(currentPos/2),0};
vector<int> theData(data, data+sizeof(data));
int pos = currentPos/2;
//Add it to the map
//this -> gamesMap[currentPos/2] = dataArray; 
this -> gamesMap.insert(std::pair<int, vector<int> >(pos, theData));
//Add it to the possible positions
possiblePositions.push(pos);
}
if(currentPos % 3 == 0)
{
int data[] = {score(currentPos/3),0};
vector<int> theData(data,data+sizeof(data));
int  pos = currentPos/3;
//this -> gamesMap[currentPos/3] = dataArray; 
this -> gamesMap.insert(std::pair<int, vector<int> >(pos, theData));
possiblePositions.push(pos);
}
//Work for the position that represents taking one penny
int minusFinal = 0;
if(currentPos - 1 == 0)
{
minusFinal = 1;
}
int data[] = {score(currentPos - 1),minusFinal};
vector<int> theData(data,data+sizeof(data));
int pos  = currentPos - 1;
//this -> gamesMap[currentPos -1] = dataArary
this->gamesMap.insert(std::pair<int,vector<int> >(pos, theData));
possiblePositions.push(pos);
}
return possiblePositions;
}
/*
Description: Constructor for the takeaway game
OA takes: a initial position, and initial data for it
*/
takeaway::takeaway(int initial):gameCore<int>::gameCore(initial){ //<--- ERROR HERE
//Constructor
}
/*
Description: Destuctor
*/
takeaway::~takeaway(){ //<--------------------- ERROR HERE
//Destructor
}
//checks input and creates game.
int main(int argc, char* argv[]){
int numberPennies ;
string game = argv[0];
if(argc == 2 && isNum(argv[1]) )
{
int pennies = charToint(argv[1]);
takeaway gameInstance(pennies ); //Creates a instance of $
}
// else if(argc == 3 && argv[1] == "play" && isNum(argv[2]) )
//{
//  int pennies = charToint(argv[2]);
//  takeaway<int> gameInstance(pennies); //Craete a human playab$
//}
else
{
cerr << "Error->Usage: " << game <<" [play] numberOfPennies \n";
exit (1);
}
return 0;
}
//Converts a char to a integer
int charToint(char *theChar){
int theInt = atoi(theChar);
return theInt;
}
//Determines if a string is numeric
bool isNum(string str){ 
for(int i = 0;i < str.length() ;i++){
if(isdigit(str[i]) != 1)
{
cerr << "Error->Input: Number must be a Positive Integer the charecter '" << str[i]<< "' invalidated your input. \n" ;
exit(1);
return false;
}
}
return true;
}

gameCore.h

/*
gameCore.h
Description:
This class created gameMap that are written as a template
They will communicate with the specific game and the algorithm
To keep track of positions ans there values.
*/
#ifndef GAMECORE_H
#define GAMECORE_H
#include <map>
#include <stack>
#include <string>
#include <vector>
using namespace std;
template <class Position>
class gameCore
{
protected:
//Best Move used by algorithim
Position bestMove;
//The current highest score used by the algorithim
int highestScore ;
//Stack to be used to remmeber what move created the score
stack<Position> movedFrom;
//Stack used for the algorithim.
stack<Position> curWorkingPos;
//The actual Map that the data will be held in.
map<Position,vector<int> > gamesMap;
public:
/*
Description : finds the data array for a poisition
takes: a Position
Returns: a array of integers /**
*/
virtual stack<int> initialData(Position pos) = 0;
/*
Description: Game must implement a way to determine a positions
score.
*/
virtual int score(Position pos) = 0;
/*
Description: A Graphical representation of the game
*/
virtual void textualGame() = 0;
/*
Description: a virtual function implemented by the child class
it will return a stack without the given position in it.This stack
will contain all positions available from the given postion as well as 
all position already in the given stack. Also it will update the map with
all generated positions.
TAkes: a postion to check and a stack of currently working positons.
*/
virtual stack<Position> addStack(Position currentPos, stack<Position> possiblePositions ) = 0;
/*
Description:Constructor that
Creates a Map with positions as the key.
And an array of two integers that represent the positions
value and if we have moved here in the past.
Takes: a Initial Position and a Array of integers
*/
gameCore(Position initial){              //<-----ERROR HERE
//Determine the initial data and add it to the map and queue.
stack<int> theData = initialData(initial);
int first = theData.top();
theData.pop();
int second = theData.top();
theData.pop();
int initialData[] = {first,second};
vector<int> posData(initialData,initialData+sizeof(initialData));
gamesMap[initial] = posData;
curWorkingPos.push(initial);
}
/*
Description:
A destructor for the class
*/
~gameCore(){
//I do nothing but , this class needs a destructor
}
/*
Description: Takes the current position and returns 
that positions Score.
Takes: A position 
Returns:A integer that is a positions score.
*/
int getPosScore(Position thePos) const {
return this ->gamesMap.find(thePos)->second[0];
}
/*
Description: Adds values to a stack based on the current position
Takes: a poistion
*/
void updateStack(Position curPos){
this ->curWorkingPos =addStack(curPos,this ->curWorkingPos ); //get a stack from the game
//The game has a function that takes a position and a stack and based on the positions returns a stack identical to the last but with added values that represent valid moves from the postion./
}
/*
Description : Takes a positions and returns a integer
that depends on if the position is a final pos or not
Takes: A position
Returns: A Bool that represents if the position is a final(1)  or not (0).
*/
//Possible change
bool isFinal(Position thePos) {     
typename map<Position,vector<int> >::iterator iter =  this ->gamesMap.find(thePos);
return iter->second[1] == 1 ;
}
/*
Description: Based on the given position determine if a move needs to be made.
(if not this is a end game position and it will return itself) If a move needs
to be made it will return the position to move to that is ideal.
Note: (because all positions can be represented as integers for any game , the return
type is a integer)
*/
int evaluatePosition(Position possiblePosition ){
if(isFinal(possiblePosition)) //If this is a final position
{
return  getPosScore(possiblePosition);  //Return the score 
}
else
{
updateStack(possiblePosition); //Put all possible positions from this in thte stack
while(this -> curWorkingPos.size() != 0)
{
this -> movedFrom.push(this->curWorkingPos.front()); //take the top of the possible positions stack and set it the the moved from stack
this -> curWorkingPos.pop();
int curScore =  evaluatePosition(this ->movedFrom.top());  //Recursive call for school
curScore = curScore * -1; //Negate the score
if(curScore > this -> highestScore) //if the score resulting from this position is biggest seen
{
highestScore = curScore;
this ->movedFrom.pop();  //do this first to get rid of the the lowest point
this -> bestMove = this ->movedFrom.top();  //mark where the lowest point came from
}
else
{
this -> movedFrom.pop(); 
}
}
}
return this -> bestMove;
}
//A Structure to determine if a position has a lower value than the second
struct posCompare{
bool operator() (Position pos1,Position pos2) const {
return (pos1.getPosScore() < pos2.getPosScore());
}
};
};
#endif
  • Vous avez besoin de poster un exemple, et pas seulement cracher tout votre code.
  • C'est une bonne question, mais wayyyy à plus de code, essayez de la réduire un peu, de sorte que nous pouvons facilement comprendre ce qui se passe et le problème.
  • Pouvez-vous essayer de réduire votre code sur un petit exemple qui reproduit le problème? Qui aidera les gens à vous aider. Et il peut même vous aider à vous comprendre vous-même. Et, heu, sont l'historique de la révision des commentaires vraiment nécessaire ici?
  • Je voudrais seulement ajouter que, parfois, cette erreur se produit lorsque le destructeur de la classe dérivée n'a pas été défini.
  • Mon dieu, comment cette question ont donc beaucoup de upvotes. Il serait sans doute servir les utilisateurs à mieux si il y avait juste le journal des erreurs et que la meilleure réponse serait la première phrase de @bdonlan 's réponse.
  • Double Possible de Undefined reference to vtable

InformationsquelleAutor Man | 2011-10-05