“Unexpected token: Void” erreur dans le traitement de l'IDE causée par la boucle for indépendamment de la position?

Je suis en train d'essayer de coder un simple retard audio esquisse dans le traitement de l'IDE. Je reçois un "jeton inattendu: Void" erreur de pointé à mon Void Setup() de la fonction. Si je commenter le contenu de cette boucle for:

for (int i = 0; i < output.length; i++)  
{  
    output[i] = (audioData[i]+audioData[i-44100];  
}

ce message d'erreur ne s'affiche pas. Cette erreur se produit indépendamment de la fonction j'ai mis cette boucle, et j'ai essayé de coder ça dans d'autres façons. Pas de chance.

Voici le code pour l'onglet qui me trouble:

AudioThread audioThread;
//we'll use this to store the audio data we read from the audio file
float[] audioData;
float[] delayData;
//we'll use this to remember our position in the audio data array
float readHead;
float readHeadDelay;
void setup() {
size(500, 400, P2D);
//the audio file we want to play, which should be in the data dir
String audioFilename = "myk_hats_dub1.wav";
//read the audio data into a float array using the AudioFileIn class
audioData = new AudioFileIn(audioFilename, this).getSampleData();
delayData = new AudioFileIn(audioFilename, this).getSampleData();
//print how many samples we read
println("Read " + audioData.length + " samples");
//set the read head to zero, the first sample
readHead = 0;
readHeadDelay = 44100;
//start up the audio thread
audioThread = new AudioThread();
audioThread.start();
}
void draw() {
background(255);
fill(0);
}
//this function gets called when you press the escape key in the sketch
void stop() {
//tell the audio to stop
audioThread.quit();
//call the version of stop defined in our parent class, in case it does
//anything vital
super.stop();
}
//this gets called by the audio thread when it wants some audio
//we should fill the sent buffer with the audio we want to send to the
//audio output
void generateAudioOut(float[] buffer) {
for (int i = 0; i < buffer.length; i++) {
//copy data from the audio we read from the file (audioData)
//into the buffer that gets sent to the sound card
buffer[i] = audioData[(int) readHead];
//add a sample from the other array
buffer[i] += delayData[(int) readHeadDelay];
//scale it so it does not go over 1.0
buffer[i] *= 0.5;
//move the read head along one, resetting to zero
//if it goes to the end of the audioData array
readHead++;
readHeadDelay++;
if (readHead >= audioData.length) {
readHead = 0;
}
if (readHeadDelay >= delayData.length) {
readHeadDelay = 0;
}
}
}

peut aider quelqu'un?